MVSim
Lightweight simulator for 2.5D vehicles and robots
Classes | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
mvsim::OccupancyGridMap Class Reference

#include <OccupancyGridMap.h>

Inheritance diagram for mvsim::OccupancyGridMap:
Inheritance graph
[legend]
Collaboration diagram for mvsim::OccupancyGridMap:
Collaboration graph
[legend]

Classes

struct  TFixturePtr
 
struct  TInfoPerCollidableobj
 

Public Member Functions

 OccupancyGridMap (World *parent, const rapidxml::xml_node< char > *root)
 
void doLoadConfigFrom (const rapidxml::xml_node< char > *root)
 
virtual void loadConfigFrom (const rapidxml::xml_node< char > *root) override
 
virtual void simul_pre_timestep (const TSimulContext &context) override
 
const mrpt::maps::COccupancyGridMap2D & getOccGrid () const
 
mrpt::maps::COccupancyGridMap2D & getOccGrid ()
 
- Public Member Functions inherited from mvsim::WorldElementBase
 WorldElementBase (World *parent)
 
 WorldElementBase (const WorldElementBase &)=delete
 
 WorldElementBase (WorldElementBase &&)=delete
 
WorldElementBaseoperator= (const WorldElementBase &)=delete
 
WorldElementBaseoperator= (WorldElementBase &&)=delete
 
virtual std::optional< std::any > queryProperty ([[maybe_unused]] const std::string &propertyName, [[maybe_unused]] const mrpt::math::TPoint3D &worldXYZ) const
 
- Public Member Functions inherited from mvsim::VisualObject
 VisualObject (World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true)
 
 VisualObject (const VisualObject &)=delete
 
VisualObjectoperator= (const VisualObject &)=delete
 
 VisualObject (VisualObject &&)=delete
 
VisualObjectoperator= (VisualObject &&)=delete
 
virtual void guiUpdate (const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical)
 
Worldparent ()
 
const Worldparent () const
 
void customVisualVisible (const bool visible)
 
bool customVisualVisible () const
 
const std::optional< Shape2p5 > & collisionShape () const
 
void showCollisionShape (bool show)
 
- Public Member Functions inherited from mvsim::Simulable
 Simulable (World *parent)
 
virtual void simul_post_timestep (const TSimulContext &context)
 
virtual void apply_force (const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0))
 
virtual VisualObjectmeAsVisualObject ()
 
mrpt::math::TTwist2D getRefVelocityLocal () const
 
mrpt::math::TTwist2D getVelocityLocal () const
 
mrpt::math::TTwist2D getRefVelocityGlobal () const
 
mrpt::math::TTwist2D getComVelocityGlobal () const
 
mrpt::math::TPose3D getPose () const
 
virtual mrpt::math::TPose3D getRelativePose () const
 
mrpt::math::TPose3D getPoseNoLock () const
 No thread-safe version. Used internally only.
 
mrpt::math::TVector3D getLinearAcceleration () const
 
void setPose (const mrpt::math::TPose3D &p, bool notifyChange=true) const
 
virtual void setRelativePose (const mrpt::math::TPose3D &p)
 
void setRefVelocityLocal (const mrpt::math::TTwist2D &dq)
 
mrpt::poses::CPose2D getCPose2D () const
 Alternative to getPose()
 
mrpt::poses::CPose3D getCPose3D () const
 Alternative to getPose()
 
const std::string & getName () const
 
void setName (const std::string &s)
 
bool isInCollision () const
 
bool hadCollision () const
 
void resetCollisionFlag ()
 
virtual void registerOnServer (mvsim::Client &c)
 
const b2Body * b2d_body () const
 
b2Body * b2d_body ()
 
WorldgetSimulableWorldObject ()
 
const WorldgetSimulableWorldObject () const
 
virtual void freeOpenGLResources ()
 
virtual std::optional< float > getElevationAt ([[maybe_unused]] const mrpt::math::TPoint2D &worldXY) const
 

Protected Member Functions

virtual void internalGuiUpdate (const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) override
 
- Protected Member Functions inherited from mvsim::VisualObject
bool parseVisual (const rapidxml::xml_node< char > &rootNode)
 Returns true if there is at least one <visual>...</visual> entry.
 
bool parseVisual (const JointXMLnode<> &rootNode)
 
void addCustomVisualization (const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false, const std::optional< double > &scaleOverride=std::nullopt)
 
void setCollisionShape (const Shape2p5 &cs)
 

Protected Attributes

mrpt::maps::COccupancyGridMap2D grid_
 
bool gui_uptodate_
 
mrpt::opengl::CSetOfObjects::Ptr gl_grid_
 
std::vector< TInfoPerCollidableobjobstacles_for_each_obj_
 
std::vector< mrpt::opengl::CSetOfObjects::Ptr > gl_obs_clouds_
 
std::mutex gl_obs_clouds_buffer_cs_
 
std::vector< mrpt::opengl::CPointCloud::Ptr > gl_obs_clouds_buffer_
 
mrpt::obs::CSinCosLookUpTableFor2DScans sincos_lut_
 
bool show_grid_collision_points_
 
double restitution_
 Elastic restitution coef (default: 0.01)
 
double lateral_friction_
 (Default: 0.5)
 
- Protected Attributes inherited from mvsim::VisualObject
Worldworld_
 
std::shared_ptr< mrpt::opengl::CSetOfObjects > glCustomVisual_
 
std::shared_ptr< mrpt::opengl::CSetOfObjects > glCollision_
 
int32_t glCustomVisualId_ = -1
 
const bool insertCustomVizIntoViz_ = true
 
const bool insertCustomVizIntoPhysical_ = true
 
- Protected Attributes inherited from mvsim::Simulable
std::string name_
 

Additional Inherited Members

- Public Types inherited from mvsim::WorldElementBase
using Ptr = std::shared_ptr< WorldElementBase >
 
- Public Types inherited from mvsim::Simulable
using Ptr = std::shared_ptr< Simulable >
 
- Static Public Member Functions inherited from mvsim::WorldElementBase
static Ptr factory (World *parent, const rapidxml::xml_node< char > *xml_node, const char *class_name=nullptr)
 
- Static Public Member Functions inherited from mvsim::VisualObject
static void FreeOpenGLResources ()
 
- Static Public Attributes inherited from mvsim::VisualObject
static double GeometryEpsilon
 

Detailed Description

Simulates a 2D gridmap, including collisions with occupied voxels.

Member Function Documentation

◆ simul_pre_timestep()

virtual void mvsim::OccupancyGridMap::simul_pre_timestep ( const TSimulContext context)
overridevirtual

Process right before the integration of dynamic equations for each timestep: set action forces from motors, update friction models, etc.

Reimplemented from mvsim::Simulable.

Member Data Documentation

◆ gui_uptodate_

bool mvsim::OccupancyGridMap::gui_uptodate_
protected

Whether gl_grid_ has to be updated upon next call of internalGuiUpdate()


The documentation for this class was generated from the following file: