MVSim
Lightweight simulator for 2.5D vehicles and robots
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
mvsim::ElevationMap Class Reference

#include <ElevationMap.h>

Inheritance diagram for mvsim::ElevationMap:
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Public Member Functions

 ElevationMap (World *parent, const rapidxml::xml_node< char > *root)
 
 ElevationMap (const ElevationMap &)=delete
 
ElevationMapoperator= (const ElevationMap &)=delete
 
 ElevationMap (ElevationMap &&)=delete
 
ElevationMapoperator= (ElevationMap &&)=delete
 
virtual void loadConfigFrom (const rapidxml::xml_node< char > *root) override
 
virtual void simul_pre_timestep (const TSimulContext &context) override
 
virtual void simul_post_timestep (const TSimulContext &context) override
 
std::optional< float > getElevationAt (const mrpt::math::TPoint2D &pt) const override
 
- Public Member Functions inherited from mvsim::WorldElementBase
 WorldElementBase (World *parent)
 
 WorldElementBase (const WorldElementBase &)=delete
 
 WorldElementBase (WorldElementBase &&)=delete
 
WorldElementBaseoperator= (const WorldElementBase &)=delete
 
WorldElementBaseoperator= (WorldElementBase &&)=delete
 
virtual std::optional< std::any > queryProperty ([[maybe_unused]] const std::string &propertyName, [[maybe_unused]] const mrpt::math::TPoint3D &worldXYZ) const
 
- Public Member Functions inherited from mvsim::VisualObject
 VisualObject (World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true)
 
 VisualObject (const VisualObject &)=delete
 
VisualObjectoperator= (const VisualObject &)=delete
 
 VisualObject (VisualObject &&)=delete
 
VisualObjectoperator= (VisualObject &&)=delete
 
virtual void guiUpdate (const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical)
 
Worldparent ()
 
const Worldparent () const
 
void customVisualVisible (const bool visible)
 
bool customVisualVisible () const
 
const std::optional< Shape2p5 > & collisionShape () const
 
void showCollisionShape (bool show)
 
- Public Member Functions inherited from mvsim::Simulable
 Simulable (World *parent)
 
virtual void apply_force (const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0))
 
virtual VisualObjectmeAsVisualObject ()
 
mrpt::math::TTwist2D getRefVelocityLocal () const
 
mrpt::math::TTwist2D getVelocityLocal () const
 
mrpt::math::TTwist2D getRefVelocityGlobal () const
 
mrpt::math::TTwist2D getComVelocityGlobal () const
 
mrpt::math::TPose3D getPose () const
 
virtual mrpt::math::TPose3D getRelativePose () const
 
mrpt::math::TPose3D getPoseNoLock () const
 No thread-safe version. Used internally only.
 
mrpt::math::TVector3D getLinearAcceleration () const
 
void setPose (const mrpt::math::TPose3D &p, bool notifyChange=true) const
 
virtual void setRelativePose (const mrpt::math::TPose3D &p)
 
void setRefVelocityLocal (const mrpt::math::TTwist2D &dq)
 
mrpt::poses::CPose2D getCPose2D () const
 Alternative to getPose()
 
mrpt::poses::CPose3D getCPose3D () const
 Alternative to getPose()
 
const std::string & getName () const
 
void setName (const std::string &s)
 
bool isInCollision () const
 
bool hadCollision () const
 
void resetCollisionFlag ()
 
virtual void registerOnServer (mvsim::Client &c)
 
const b2Body * b2d_body () const
 
b2Body * b2d_body ()
 
WorldgetSimulableWorldObject ()
 
const WorldgetSimulableWorldObject () const
 
virtual void freeOpenGLResources ()
 
virtual std::optional< float > getElevationAt ([[maybe_unused]] const mrpt::math::TPoint2D &worldXY) const
 

Protected Member Functions

virtual void internalGuiUpdate (const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) override
 
- Protected Member Functions inherited from mvsim::VisualObject
bool parseVisual (const rapidxml::xml_node< char > &rootNode)
 Returns true if there is at least one <visual>...</visual> entry.
 
bool parseVisual (const JointXMLnode<> &rootNode)
 
void addCustomVisualization (const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false, const std::optional< double > &scaleOverride=std::nullopt)
 
void setCollisionShape (const Shape2p5 &cs)
 

Protected Attributes

std::vector< mrpt::opengl::CMesh::Ptr > gl_meshes_
 
bool firstSceneRendering_ = true
 
double resolution_ = 1.0f
 
double textureExtensionX_ = 0
 0=auto
 
double textureExtensionY_ = 0
 0=auto
 
mrpt::math::CMatrixDouble meshCacheZ_
 
double meshMinX_ = 0
 
double meshMaxX_ = 0
 
double meshMinY_ = 0
 
double meshMaxY_ = 0
 
double model_split_size_ = .0f
 
- Protected Attributes inherited from mvsim::VisualObject
Worldworld_
 
std::shared_ptr< mrpt::opengl::CSetOfObjects > glCustomVisual_
 
std::shared_ptr< mrpt::opengl::CSetOfObjects > glCollision_
 
int32_t glCustomVisualId_ = -1
 
const bool insertCustomVizIntoViz_ = true
 
const bool insertCustomVizIntoPhysical_ = true
 
- Protected Attributes inherited from mvsim::Simulable
std::string name_
 

Additional Inherited Members

- Public Types inherited from mvsim::WorldElementBase
using Ptr = std::shared_ptr< WorldElementBase >
 
- Public Types inherited from mvsim::Simulable
using Ptr = std::shared_ptr< Simulable >
 
- Static Public Member Functions inherited from mvsim::WorldElementBase
static Ptr factory (World *parent, const rapidxml::xml_node< char > *xml_node, const char *class_name=nullptr)
 
- Static Public Member Functions inherited from mvsim::VisualObject
static void FreeOpenGLResources ()
 
- Static Public Attributes inherited from mvsim::VisualObject
static double GeometryEpsilon
 

Detailed Description

Simulates a Digital Elevation Model (DEM) for a given terrain.

Input data can be given from a fixed elevation matrix from the XML file, an external image, etc. Refer to examples under mvsim_tutorials.

Member Function Documentation

◆ simul_post_timestep()

virtual void mvsim::ElevationMap::simul_post_timestep ( const TSimulContext context)
overridevirtual

Override to do any required process right after the integration of dynamic equations for each timestep. IMPORTANT: Reimplementations MUST also call this base method, since it is in charge of important tasks (e.g. update q_, dq_)

Reimplemented from mvsim::Simulable.

◆ simul_pre_timestep()

virtual void mvsim::ElevationMap::simul_pre_timestep ( const TSimulContext context)
overridevirtual

Process right before the integration of dynamic equations for each timestep: set action forces from motors, update friction models, etc.

Reimplemented from mvsim::Simulable.

Member Data Documentation

◆ gl_meshes_

std::vector<mrpt::opengl::CMesh::Ptr> mvsim::ElevationMap::gl_meshes_
protected

This object holds both, the mesh data, and is in charge of 3D rendering.

◆ meshCacheZ_

mrpt::math::CMatrixDouble mvsim::ElevationMap::meshCacheZ_
protected

A copy of elevation data in gl_mesh_. Coordinate order is (x,y)

◆ model_split_size_

double mvsim::ElevationMap::model_split_size_ = .0f
protected

If enabled (>0), the mesh will be split into NxM smaller meshes with a max size of this value, to help correctly render semitransparent objects (e.g. trees).


The documentation for this class was generated from the following file: