World XML definition of VisualObject
Vehicles and obstacles blocks share common C++ mvsim::Simulable and
mvsim::VisualObject interfaces that provide the common parameters below.
Note
The following parameters can appear in either the {vehicle,block} class definitions or in a particular instantiation block, depending on whether you want parameters to be common to all instances or not, respectively.
Repository of reusable 3D models
A list of 3D models, readily usable within MVSim, is maintained in this Git repository, which is accessible via HTTPS through this index. Refer to example worlds for case of use of these objects and vehicles.