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MVSim
Lightweight simulator for 2.5D vehicles and robots
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#include <VehicleDifferential.h>


Public Member Functions | |
| ControllerTwistIdeal (DynamicsDifferential &veh) | |
| void | control_step (const DynamicsDifferential::TControllerInput &ci, DynamicsDifferential::TControllerOutput &co) override |
| void | on_post_step (const TSimulContext &context) override |
| virtual void | teleop_interface (const TeleopInput &in, TeleopOutput &out) override |
| bool | setTwistCommand (const mrpt::math::TTwist2D &t) override |
| mrpt::math::TTwist2D | setpoint () const |
Public Member Functions inherited from mvsim::ControllerBaseTempl< VEH_DYNAMICS > | |
| ControllerBaseTempl (VEH_DYNAMICS &veh) | |
| virtual void | control_step (const typename VEH_DYNAMICS::TControllerInput &ci, typename VEH_DYNAMICS::TControllerOutput &co)=0 |
| virtual void | on_post_step ([[maybe_unused]] const TSimulContext &context) |
| virtual void | load_config ([[maybe_unused]] const rapidxml::xml_node< char > &node) |
| virtual void | setLogRecording (bool recording) |
| virtual void | clearLogs () |
| virtual void | newLogSession () |
Public Member Functions inherited from mvsim::ControllerBaseInterface | |
| virtual void | teleop_interface ([[maybe_unused]] const TeleopInput &in, [[maybe_unused]] TeleopOutput &out) |
| virtual bool | setTwistCommand ([[maybe_unused]] const mrpt::math::TTwist2D &t) |
Static Public Member Functions | |
| static const char * | class_name () |
Additional Inherited Members | |
Public Types inherited from mvsim::ControllerBaseTempl< VEH_DYNAMICS > | |
| using | Ptr = std::shared_ptr< ControllerBaseTempl< VEH_DYNAMICS > > |
Protected Attributes inherited from mvsim::ControllerBaseTempl< VEH_DYNAMICS > | |
| VEH_DYNAMICS & | veh_ |
Ideal ("fake") controller, which perfectly and instantaneously sets the vehicle twist setpoint as vehicle twist.
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inline |
Returns the current setpoint of the controller
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overridevirtual |
This is to handle basic need of all the controllers.
Reimplemented from mvsim::ControllerBaseTempl< VEH_DYNAMICS >.