MVSim
Lightweight simulator for 2.5D vehicles and robots
mvsim::Wheel Member List

This is the complete list of members for mvsim::Wheel, including all inherited members.

addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false, const std::optional< double > &scaleOverride=std::nullopt) (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
asString() constmvsim::Wheel
collisionShape() constmvsim::VisualObjectinline
colormvsim::Wheel
customVisualVisible(const bool visible) (defined in mvsim::VisualObject)mvsim::VisualObject
customVisualVisible() const (defined in mvsim::VisualObject)mvsim::VisualObject
diametermvsim::Wheel
FreeOpenGLResources() (defined in mvsim::VisualObject)mvsim::VisualObjectstatic
GeometryEpsilonmvsim::VisualObjectstatic
getAs3DObject(mrpt::opengl::CSetOfObjects &obj, bool isPhysicalScene) (defined in mvsim::Wheel)mvsim::Wheel
getPhi() constmvsim::Wheelinline
getW() constmvsim::Wheelinline
glCollision_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
glCustomVisual_mvsim::VisualObjectprotected
glCustomVisualId_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical)mvsim::VisualObjectvirtual
insertCustomVizIntoPhysical_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
insertCustomVizIntoViz_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) override (defined in mvsim::Wheel)mvsim::Wheelvirtual
Iyymvsim::Wheel
linked_yaw_object_namemvsim::Wheel
linked_yaw_offset (defined in mvsim::Wheel)mvsim::Wheel
loadFromXML(const rapidxml::xml_node< char > *xml_node) (defined in mvsim::Wheel)mvsim::Wheel
massmvsim::Wheel
operator=(const VisualObject &)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
operator=(VisualObject &&)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
params_ (defined in mvsim::Wheel)mvsim::Wheel
parent() (defined in mvsim::VisualObject)mvsim::VisualObjectinline
parent() const (defined in mvsim::VisualObject)mvsim::VisualObjectinline
parseVisual(const rapidxml::xml_node< char > &rootNode)mvsim::VisualObjectprotected
parseVisual(const JointXMLnode<> &rootNode) (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
phimvsim::Wheelprotected
pose() constmvsim::Wheelinline
recalcInertia()mvsim::Wheel
setCollisionShape(const Shape2p5 &cs) (defined in mvsim::VisualObject)mvsim::VisualObjectinlineprotected
setPhi(double val)mvsim::Wheelinline
setW(double val)mvsim::Wheelinline
showCollisionShape(bool show) (defined in mvsim::VisualObject)mvsim::VisualObject
VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true) (defined in mvsim::VisualObject)mvsim::VisualObject
VisualObject(const VisualObject &)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
VisualObject(VisualObject &&)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
w (defined in mvsim::Wheel)mvsim::Wheelprotected
Wheel(World *world) (defined in mvsim::Wheel)mvsim::Wheel
width (defined in mvsim::Wheel)mvsim::Wheel
world_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
xmvsim::Wheel
y (defined in mvsim::Wheel)mvsim::Wheel
yaw (defined in mvsim::Wheel)mvsim::Wheel
~VisualObject() (defined in mvsim::VisualObject)mvsim::VisualObjectvirtual