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MVSim
Lightweight simulator for 2.5D vehicles and robots
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This is the complete list of members for mvsim::HumanActor, including all inherited members.
| addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false, const std::optional< double > &scaleOverride=std::nullopt) (defined in mvsim::VisualObject) | mvsim::VisualObject | protected |
| AnimationState enum name | mvsim::HumanActor | |
| animNameIdle_ (defined in mvsim::HumanActor) | mvsim::HumanActor | protected |
| animNameRun_ (defined in mvsim::HumanActor) | mvsim::HumanActor | protected |
| animNameWalk_ (defined in mvsim::HumanActor) | mvsim::HumanActor | protected |
| apply_force(const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0)) override | mvsim::HumanActor | inlinevirtual |
| b2d_body() const (defined in mvsim::Simulable) | mvsim::Simulable | inline |
| b2d_body() (defined in mvsim::Simulable) | mvsim::Simulable | inline |
| clearPath() | mvsim::HumanActor | |
| collisionHeight_ (defined in mvsim::HumanActor) | mvsim::HumanActor | protected |
| collisionRadius_ (defined in mvsim::HumanActor) | mvsim::HumanActor | protected |
| collisionShape() const | mvsim::VisualObject | inline |
| customVisualVisible(const bool visible) (defined in mvsim::VisualObject) | mvsim::VisualObject | |
| customVisualVisible() const (defined in mvsim::VisualObject) | mvsim::VisualObject | |
| factory(World *parent, const rapidxml::xml_node< char > *xml_node) | mvsim::HumanActor | static |
| freeOpenGLResources() (defined in mvsim::Simulable) | mvsim::Simulable | inlinevirtual |
| FreeOpenGLResources() (defined in mvsim::VisualObject) | mvsim::VisualObject | static |
| GeometryEpsilon | mvsim::VisualObject | static |
| getAnimationState() const | mvsim::HumanActor | inline |
| getCollisionHeight() const (defined in mvsim::HumanActor) | mvsim::HumanActor | inline |
| getCollisionRadius() const (defined in mvsim::HumanActor) | mvsim::HumanActor | inline |
| getComVelocityGlobal() const | mvsim::Simulable | |
| getCPose2D() const | mvsim::Simulable | |
| getCPose3D() const | mvsim::Simulable | |
| getElevationAt([[maybe_unused]] const mrpt::math::TPoint2D &worldXY) const | mvsim::Simulable | inlinevirtual |
| getHeight() const (defined in mvsim::HumanActor) | mvsim::HumanActor | inline |
| getLinearAcceleration() const | mvsim::Simulable | |
| getName() const | mvsim::Simulable | inline |
| getPose() const | mvsim::Simulable | |
| getPoseNoLock() const | mvsim::Simulable | |
| getRefVelocityGlobal() const | mvsim::Simulable | |
| getRefVelocityLocal() const | mvsim::Simulable | |
| getRelativePose() const | mvsim::Simulable | inlinevirtual |
| getRunningSpeed() const (defined in mvsim::HumanActor) | mvsim::HumanActor | inline |
| getSimulableWorldObject() (defined in mvsim::Simulable) | mvsim::Simulable | inline |
| getSimulableWorldObject() const (defined in mvsim::Simulable) | mvsim::Simulable | inline |
| getVelocityLocal() const | mvsim::Simulable | inline |
| getWalkingSpeed() const (defined in mvsim::HumanActor) | mvsim::HumanActor | inline |
| glCollision_ (defined in mvsim::VisualObject) | mvsim::VisualObject | protected |
| glCustomVisual_ | mvsim::VisualObject | protected |
| glCustomVisualId_ (defined in mvsim::VisualObject) | mvsim::VisualObject | protected |
| guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical) | mvsim::VisualObject | virtual |
| hadCollision() const | mvsim::Simulable | |
| height_ | mvsim::HumanActor | protected |
| HumanActor(World *parent) (defined in mvsim::HumanActor) | mvsim::HumanActor | |
| HumanActor(const HumanActor &)=delete (defined in mvsim::HumanActor) | mvsim::HumanActor | |
| HumanActor(HumanActor &&)=delete (defined in mvsim::HumanActor) | mvsim::HumanActor | |
| insertCustomVizIntoPhysical_ (defined in mvsim::VisualObject) | mvsim::VisualObject | protected |
| insertCustomVizIntoViz_ (defined in mvsim::VisualObject) | mvsim::VisualObject | protected |
| internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) override (defined in mvsim::HumanActor) | mvsim::HumanActor | protectedvirtual |
| isInCollision() const | mvsim::Simulable | |
| meAsVisualObject() (defined in mvsim::Simulable) | mvsim::Simulable | inlinevirtual |
| name_ | mvsim::Simulable | protected |
| operator=(const HumanActor &)=delete (defined in mvsim::HumanActor) | mvsim::HumanActor | |
| operator=(HumanActor &&)=delete (defined in mvsim::HumanActor) | mvsim::HumanActor | |
| operator=(const VisualObject &)=delete (defined in mvsim::VisualObject) | mvsim::VisualObject | |
| operator=(VisualObject &&)=delete (defined in mvsim::VisualObject) | mvsim::VisualObject | |
| params_ | mvsim::HumanActor | protected |
| parent() (defined in mvsim::VisualObject) | mvsim::VisualObject | inline |
| parent() const (defined in mvsim::VisualObject) | mvsim::VisualObject | inline |
| parseVisual(const rapidxml::xml_node< char > &rootNode) | mvsim::VisualObject | protected |
| parseVisual(const JointXMLnode<> &rootNode) (defined in mvsim::VisualObject) | mvsim::VisualObject | protected |
| Ptr typedef (defined in mvsim::HumanActor) | mvsim::HumanActor | |
| register_actor_class(const World &parent, const rapidxml::xml_node< char > *xml_node) | mvsim::HumanActor | static |
| registerOnServer(mvsim::Client &c) (defined in mvsim::Simulable) | mvsim::Simulable | virtual |
| resetCollisionFlag() | mvsim::Simulable | |
| runningSpeed_ | mvsim::HumanActor | protected |
| setAnimation(const std::string &animationName) | mvsim::HumanActor | |
| setAutomaticAnimation() | mvsim::HumanActor | |
| setCollisionShape(const Shape2p5 &cs) (defined in mvsim::VisualObject) | mvsim::VisualObject | inlineprotected |
| setHeight(double h) (defined in mvsim::HumanActor) | mvsim::HumanActor | inline |
| setName(const std::string &s) | mvsim::Simulable | inline |
| setPath(const std::vector< Waypoint > &waypoints, bool loop=true) | mvsim::HumanActor | |
| setPose(const mrpt::math::TPose3D &p, bool notifyChange=true) const | mvsim::Simulable | |
| setRefVelocityLocal(const mrpt::math::TTwist2D &dq) | mvsim::Simulable | |
| setRelativePose(const mrpt::math::TPose3D &p) | mvsim::Simulable | inlinevirtual |
| setRunningSpeed(double speed) (defined in mvsim::HumanActor) | mvsim::HumanActor | inline |
| setWalkingSpeed(double speed) (defined in mvsim::HumanActor) | mvsim::HumanActor | inline |
| showCollisionShape(bool show) (defined in mvsim::VisualObject) | mvsim::VisualObject | |
| simul_post_timestep(const TSimulContext &context) override | mvsim::HumanActor | virtual |
| simul_pre_timestep(const TSimulContext &context) override | mvsim::HumanActor | virtual |
| Simulable(World *parent) (defined in mvsim::Simulable) | mvsim::Simulable | inline |
| VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true) (defined in mvsim::VisualObject) | mvsim::VisualObject | |
| VisualObject(const VisualObject &)=delete (defined in mvsim::VisualObject) | mvsim::VisualObject | |
| VisualObject(VisualObject &&)=delete (defined in mvsim::VisualObject) | mvsim::VisualObject | |
| walkingSpeed_ | mvsim::HumanActor | protected |
| world_ (defined in mvsim::VisualObject) | mvsim::VisualObject | protected |
| ~HumanActor()=default (defined in mvsim::HumanActor) | mvsim::HumanActor | virtual |
| ~VisualObject() (defined in mvsim::VisualObject) | mvsim::VisualObject | virtual |