MVSim
Lightweight simulator for 2.5D vehicles and robots
mvsim::HumanActor Member List

This is the complete list of members for mvsim::HumanActor, including all inherited members.

addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false, const std::optional< double > &scaleOverride=std::nullopt) (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
AnimationState enum namemvsim::HumanActor
animNameIdle_ (defined in mvsim::HumanActor)mvsim::HumanActorprotected
animNameRun_ (defined in mvsim::HumanActor)mvsim::HumanActorprotected
animNameWalk_ (defined in mvsim::HumanActor)mvsim::HumanActorprotected
apply_force(const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0)) overridemvsim::HumanActorinlinevirtual
b2d_body() const (defined in mvsim::Simulable)mvsim::Simulableinline
b2d_body() (defined in mvsim::Simulable)mvsim::Simulableinline
clearPath()mvsim::HumanActor
collisionHeight_ (defined in mvsim::HumanActor)mvsim::HumanActorprotected
collisionRadius_ (defined in mvsim::HumanActor)mvsim::HumanActorprotected
collisionShape() constmvsim::VisualObjectinline
customVisualVisible(const bool visible) (defined in mvsim::VisualObject)mvsim::VisualObject
customVisualVisible() const (defined in mvsim::VisualObject)mvsim::VisualObject
factory(World *parent, const rapidxml::xml_node< char > *xml_node)mvsim::HumanActorstatic
freeOpenGLResources() (defined in mvsim::Simulable)mvsim::Simulableinlinevirtual
FreeOpenGLResources() (defined in mvsim::VisualObject)mvsim::VisualObjectstatic
GeometryEpsilonmvsim::VisualObjectstatic
getAnimationState() constmvsim::HumanActorinline
getCollisionHeight() const (defined in mvsim::HumanActor)mvsim::HumanActorinline
getCollisionRadius() const (defined in mvsim::HumanActor)mvsim::HumanActorinline
getComVelocityGlobal() constmvsim::Simulable
getCPose2D() constmvsim::Simulable
getCPose3D() constmvsim::Simulable
getElevationAt([[maybe_unused]] const mrpt::math::TPoint2D &worldXY) constmvsim::Simulableinlinevirtual
getHeight() const (defined in mvsim::HumanActor)mvsim::HumanActorinline
getLinearAcceleration() constmvsim::Simulable
getName() constmvsim::Simulableinline
getPose() constmvsim::Simulable
getPoseNoLock() constmvsim::Simulable
getRefVelocityGlobal() constmvsim::Simulable
getRefVelocityLocal() constmvsim::Simulable
getRelativePose() constmvsim::Simulableinlinevirtual
getRunningSpeed() const (defined in mvsim::HumanActor)mvsim::HumanActorinline
getSimulableWorldObject() (defined in mvsim::Simulable)mvsim::Simulableinline
getSimulableWorldObject() const (defined in mvsim::Simulable)mvsim::Simulableinline
getVelocityLocal() constmvsim::Simulableinline
getWalkingSpeed() const (defined in mvsim::HumanActor)mvsim::HumanActorinline
glCollision_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
glCustomVisual_mvsim::VisualObjectprotected
glCustomVisualId_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical)mvsim::VisualObjectvirtual
hadCollision() constmvsim::Simulable
height_mvsim::HumanActorprotected
HumanActor(World *parent) (defined in mvsim::HumanActor)mvsim::HumanActor
HumanActor(const HumanActor &)=delete (defined in mvsim::HumanActor)mvsim::HumanActor
HumanActor(HumanActor &&)=delete (defined in mvsim::HumanActor)mvsim::HumanActor
insertCustomVizIntoPhysical_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
insertCustomVizIntoViz_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) override (defined in mvsim::HumanActor)mvsim::HumanActorprotectedvirtual
isInCollision() constmvsim::Simulable
meAsVisualObject() (defined in mvsim::Simulable)mvsim::Simulableinlinevirtual
name_mvsim::Simulableprotected
operator=(const HumanActor &)=delete (defined in mvsim::HumanActor)mvsim::HumanActor
operator=(HumanActor &&)=delete (defined in mvsim::HumanActor)mvsim::HumanActor
operator=(const VisualObject &)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
operator=(VisualObject &&)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
params_mvsim::HumanActorprotected
parent() (defined in mvsim::VisualObject)mvsim::VisualObjectinline
parent() const (defined in mvsim::VisualObject)mvsim::VisualObjectinline
parseVisual(const rapidxml::xml_node< char > &rootNode)mvsim::VisualObjectprotected
parseVisual(const JointXMLnode<> &rootNode) (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
Ptr typedef (defined in mvsim::HumanActor)mvsim::HumanActor
register_actor_class(const World &parent, const rapidxml::xml_node< char > *xml_node)mvsim::HumanActorstatic
registerOnServer(mvsim::Client &c) (defined in mvsim::Simulable)mvsim::Simulablevirtual
resetCollisionFlag()mvsim::Simulable
runningSpeed_mvsim::HumanActorprotected
setAnimation(const std::string &animationName)mvsim::HumanActor
setAutomaticAnimation()mvsim::HumanActor
setCollisionShape(const Shape2p5 &cs) (defined in mvsim::VisualObject)mvsim::VisualObjectinlineprotected
setHeight(double h) (defined in mvsim::HumanActor)mvsim::HumanActorinline
setName(const std::string &s)mvsim::Simulableinline
setPath(const std::vector< Waypoint > &waypoints, bool loop=true)mvsim::HumanActor
setPose(const mrpt::math::TPose3D &p, bool notifyChange=true) constmvsim::Simulable
setRefVelocityLocal(const mrpt::math::TTwist2D &dq)mvsim::Simulable
setRelativePose(const mrpt::math::TPose3D &p)mvsim::Simulableinlinevirtual
setRunningSpeed(double speed) (defined in mvsim::HumanActor)mvsim::HumanActorinline
setWalkingSpeed(double speed) (defined in mvsim::HumanActor)mvsim::HumanActorinline
showCollisionShape(bool show) (defined in mvsim::VisualObject)mvsim::VisualObject
simul_post_timestep(const TSimulContext &context) overridemvsim::HumanActorvirtual
simul_pre_timestep(const TSimulContext &context) overridemvsim::HumanActorvirtual
Simulable(World *parent) (defined in mvsim::Simulable)mvsim::Simulableinline
VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true) (defined in mvsim::VisualObject)mvsim::VisualObject
VisualObject(const VisualObject &)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
VisualObject(VisualObject &&)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
walkingSpeed_mvsim::HumanActorprotected
world_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
~HumanActor()=default (defined in mvsim::HumanActor)mvsim::HumanActorvirtual
~VisualObject() (defined in mvsim::VisualObject)mvsim::VisualObjectvirtual