MVSim
Lightweight simulator for 2.5D vehicles and robots
mvsim::DummyInvisibleBlock Member List

This is the complete list of members for mvsim::DummyInvisibleBlock, including all inherited members.

add_sensor(const SensorBase::Ptr &sensor) (defined in mvsim::DummyInvisibleBlock)mvsim::DummyInvisibleBlockinline
addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false, const std::optional< double > &scaleOverride=std::nullopt) (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
apply_force([[maybe_unused]] const mrpt::math::TVector2D &force, [[maybe_unused]] const mrpt::math::TPoint2D &applyPoint) override (defined in mvsim::DummyInvisibleBlock)mvsim::DummyInvisibleBlockinlinevirtual
mvsim::Simulable::apply_force(const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0))mvsim::Simulablevirtual
b2d_body() const (defined in mvsim::Simulable)mvsim::Simulableinline
b2d_body() (defined in mvsim::Simulable)mvsim::Simulableinline
collisionShape() constmvsim::VisualObjectinline
create_multibody_system(b2World &) (defined in mvsim::DummyInvisibleBlock)mvsim::DummyInvisibleBlockinlinevirtual
customVisualVisible(const bool visible) (defined in mvsim::VisualObject)mvsim::VisualObject
customVisualVisible() const (defined in mvsim::VisualObject)mvsim::VisualObject
DummyInvisibleBlock(World *parent) (defined in mvsim::DummyInvisibleBlock)mvsim::DummyInvisibleBlock
factory(World *parent, const rapidxml::xml_node< char > *xml_node)mvsim::DummyInvisibleBlockstatic
factory(World *parent, const std::string &xml_text)mvsim::DummyInvisibleBlockstatic
freeOpenGLResources() (defined in mvsim::Simulable)mvsim::Simulableinlinevirtual
FreeOpenGLResources() (defined in mvsim::VisualObject)mvsim::VisualObjectstatic
GeometryEpsilonmvsim::VisualObjectstatic
getComVelocityGlobal() constmvsim::Simulable
getCPose2D() constmvsim::Simulable
getCPose3D() constmvsim::Simulable
getElevationAt([[maybe_unused]] const mrpt::math::TPoint2D &worldXY) constmvsim::Simulableinlinevirtual
getLinearAcceleration() constmvsim::Simulable
getMass() constmvsim::DummyInvisibleBlockinlinevirtual
getMaxBlockRadius() const (defined in mvsim::DummyInvisibleBlock)mvsim::DummyInvisibleBlockinlinevirtual
getName() constmvsim::Simulableinline
getPose() constmvsim::Simulable
getPoseNoLock() constmvsim::Simulable
getRefVelocityGlobal() constmvsim::Simulable
getRefVelocityLocal() constmvsim::Simulable
getRelativePose() constmvsim::Simulableinlinevirtual
getSimulableWorldObject() (defined in mvsim::Simulable)mvsim::Simulableinline
getSimulableWorldObject() const (defined in mvsim::Simulable)mvsim::Simulableinline
getVelocityLocal() constmvsim::Simulableinline
glCollision_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
glCustomVisual_mvsim::VisualObjectprotected
glCustomVisualId_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical)mvsim::VisualObjectvirtual
hadCollision() constmvsim::Simulable
insertCustomVizIntoPhysical_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
insertCustomVizIntoViz_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, [[maybe_unused]] bool childrenOnly) override (defined in mvsim::DummyInvisibleBlock)mvsim::DummyInvisibleBlockprotected
internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly=false)=0 (defined in mvsim::VisualObject)mvsim::VisualObjectprotectedpure virtual
isInCollision() constmvsim::Simulable
meAsVisualObject() (defined in mvsim::Simulable)mvsim::Simulableinlinevirtual
name_mvsim::Simulableprotected
operator=(const VisualObject &)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
operator=(VisualObject &&)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
parent() (defined in mvsim::VisualObject)mvsim::VisualObjectinline
parent() const (defined in mvsim::VisualObject)mvsim::VisualObjectinline
parseVisual(const rapidxml::xml_node< char > &rootNode)mvsim::VisualObjectprotected
parseVisual(const JointXMLnode<> &rootNode) (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
Ptr typedef (defined in mvsim::DummyInvisibleBlock)mvsim::DummyInvisibleBlock
registerOnServer(mvsim::Client &c) override (defined in mvsim::DummyInvisibleBlock)mvsim::DummyInvisibleBlockinlineprotectedvirtual
resetCollisionFlag()mvsim::Simulable
setCollisionShape(const Shape2p5 &cs) (defined in mvsim::VisualObject)mvsim::VisualObjectinlineprotected
setName(const std::string &s)mvsim::Simulableinline
setPose(const mrpt::math::TPose3D &p, bool notifyChange=true) constmvsim::Simulable
setRefVelocityLocal(const mrpt::math::TTwist2D &dq)mvsim::Simulable
setRelativePose(const mrpt::math::TPose3D &p)mvsim::Simulableinlinevirtual
showCollisionShape(bool show) (defined in mvsim::VisualObject)mvsim::VisualObject
simul_post_timestep(const TSimulContext &context) overridemvsim::DummyInvisibleBlockinlinevirtual
simul_pre_timestep(const TSimulContext &context) overridemvsim::DummyInvisibleBlockinlinevirtual
Simulable(World *parent) (defined in mvsim::Simulable)mvsim::Simulableinline
VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true) (defined in mvsim::VisualObject)mvsim::VisualObject
VisualObject(const VisualObject &)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
VisualObject(VisualObject &&)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
world_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
~VisualObject() (defined in mvsim::VisualObject)mvsim::VisualObjectvirtual