MVSim
Lightweight simulator for 2.5D vehicles and robots
mvsim::Block Member List

This is the complete list of members for mvsim::Block, including all inherited members.

addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false, const std::optional< double > &scaleOverride=std::nullopt) (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
angular_damping_mvsim::Blockprotected
apply_force(const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0)) overridemvsim::Blockvirtual
b2d_body() const (defined in mvsim::Simulable)mvsim::Simulableinline
b2d_body() (defined in mvsim::Simulable)mvsim::Simulableinline
Block(World *parent) (defined in mvsim::Block)mvsim::Block
block_color() const (defined in mvsim::Block)mvsim::Blockinline
block_color(const mrpt::img::TColor &c) (defined in mvsim::Block)mvsim::Blockinline
block_color_ (defined in mvsim::Block)mvsim::Blockprotected
block_com_mvsim::Blockprotected
block_poly_ (defined in mvsim::Block)mvsim::Blockprotected
block_z_max() const (defined in mvsim::Block)mvsim::Blockinline
block_z_max(double v) (defined in mvsim::Block)mvsim::Blockinline
block_z_max_ (defined in mvsim::Block)mvsim::Blockprotected
block_z_min() const (defined in mvsim::Block)mvsim::Blockinline
block_z_min(double v) (defined in mvsim::Block)mvsim::Blockinline
block_z_min_ (defined in mvsim::Block)mvsim::Blockprotected
blockIndex_mvsim::Blockprotected
blockShape() constmvsim::Blockinline
blockShape(const mrpt::math::TPolygon2D &p) (defined in mvsim::Block)mvsim::Blockinline
collisionShape() constmvsim::VisualObjectinline
create_multibody_system(b2World &world)mvsim::Blockvirtual
customVisualVisible(const bool visible) (defined in mvsim::VisualObject)mvsim::VisualObject
customVisualVisible() const (defined in mvsim::VisualObject)mvsim::VisualObject
default_block_z_min_max() constmvsim::Block
factory(World *parent, const rapidxml::xml_node< char > *xml_node)mvsim::Blockstatic
factory(World *parent, const std::string &xml_text)mvsim::Blockstatic
fixture_block_ (defined in mvsim::Block)mvsim::Blockprotected
freeOpenGLResources() (defined in mvsim::Simulable)mvsim::Simulableinlinevirtual
FreeOpenGLResources() (defined in mvsim::VisualObject)mvsim::VisualObjectstatic
friction_joints_ (defined in mvsim::Block)mvsim::Blockprotected
GeometryEpsilonmvsim::VisualObjectstatic
getBlockCenterOfMass() constmvsim::Blockinline
getBlockIndex() constmvsim::Blockinline
getBox2DBlockBody() (defined in mvsim::Block)mvsim::Blockinline
getComVelocityGlobal() constmvsim::Simulable
getCPose2D() constmvsim::Simulable
getCPose3D() constmvsim::Simulable
getElevationAt(const mrpt::math::TPoint2D &worldXY) const override (defined in mvsim::Block)mvsim::Block
mvsim::Simulable::getElevationAt([[maybe_unused]] const mrpt::math::TPoint2D &worldXY) constmvsim::Simulableinlinevirtual
getLinearAcceleration() constmvsim::Simulable
getMass() constmvsim::Blockinlinevirtual
getMaxBlockRadius() constmvsim::Blockinlinevirtual
getName() constmvsim::Simulableinline
getPose() constmvsim::Simulable
getPoseNoLock() constmvsim::Simulable
getRefVelocityGlobal() constmvsim::Simulable
getRefVelocityLocal() constmvsim::Simulable
getRelativePose() constmvsim::Simulableinlinevirtual
getSimulableWorldObject() (defined in mvsim::Simulable)mvsim::Simulableinline
getSimulableWorldObject() const (defined in mvsim::Simulable)mvsim::Simulableinline
getVelocityLocal() constmvsim::Simulableinline
glCollision_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
glCustomVisual_mvsim::VisualObjectprotected
glCustomVisualId_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
ground_friction() const (defined in mvsim::Block)mvsim::Blockinline
ground_friction(double newValue) (defined in mvsim::Block)mvsim::Blockinline
groundFriction_mvsim::Blockprotected
guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical)mvsim::VisualObjectvirtual
hadCollision() constmvsim::Simulable
insertCustomVizIntoPhysical_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
insertCustomVizIntoViz_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
intangible_mvsim::Blockprotected
internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) override (defined in mvsim::Block)mvsim::Blockprotectedvirtual
isInCollision() constmvsim::Simulable
isStatic() const (defined in mvsim::Block)mvsim::Block
isStatic_ (defined in mvsim::Block)mvsim::Blockprotected
lateral_friction_mvsim::Blockprotected
linear_damping_mvsim::Blockprotected
mass() const (defined in mvsim::Block)mvsim::Blockinline
mass(double newValue) (defined in mvsim::Block)mvsim::Blockinline
mass_ (defined in mvsim::Block)mvsim::Blockprotected
maxRadius_mvsim::Blockprotected
meAsVisualObject() override (defined in mvsim::Block)mvsim::Blockinlinevirtual
name_mvsim::Simulableprotected
operator=(const VisualObject &)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
operator=(VisualObject &&)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
params_ (defined in mvsim::Block)mvsim::Blockprotected
parent() (defined in mvsim::VisualObject)mvsim::VisualObjectinline
parent() const (defined in mvsim::VisualObject)mvsim::VisualObjectinline
parseVisual(const rapidxml::xml_node< char > &rootNode)mvsim::VisualObjectprotected
parseVisual(const JointXMLnode<> &rootNode) (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
Ptr typedef (defined in mvsim::Block)mvsim::Block
register_block_class(const World &parent, const rapidxml::xml_node< char > *xml_node)mvsim::Blockstatic
registerOnServer(mvsim::Client &c) (defined in mvsim::Simulable)mvsim::Simulablevirtual
resetCollisionFlag()mvsim::Simulable
restitution_mvsim::Blockprotected
setBlockIndex(size_t idx)mvsim::Blockinline
setCollisionShape(const Shape2p5 &cs) (defined in mvsim::VisualObject)mvsim::VisualObjectinlineprotected
setIsStatic(bool b) (defined in mvsim::Block)mvsim::Block
setName(const std::string &s)mvsim::Simulableinline
setPose(const mrpt::math::TPose3D &p, bool notifyChange=true) constmvsim::Simulable
setRefVelocityLocal(const mrpt::math::TTwist2D &dq)mvsim::Simulable
setRelativePose(const mrpt::math::TPose3D &p)mvsim::Simulableinlinevirtual
showCollisionShape(bool show) (defined in mvsim::VisualObject)mvsim::VisualObject
simul_post_timestep(const TSimulContext &context) overridemvsim::Blockvirtual
simul_pre_timestep(const TSimulContext &context) overridemvsim::Blockvirtual
Simulable(World *parent) (defined in mvsim::Simulable)mvsim::Simulableinline
updateMaxRadiusFromPoly() (defined in mvsim::Block)mvsim::Blockprotected
visual_scale() const (defined in mvsim::Block)mvsim::Blockinline
visual_scale(double v) (defined in mvsim::Block)mvsim::Blockinline
visual_scale_mvsim::Blockprotected
VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true) (defined in mvsim::VisualObject)mvsim::VisualObject
VisualObject(const VisualObject &)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
VisualObject(VisualObject &&)=delete (defined in mvsim::VisualObject)mvsim::VisualObject
world_ (defined in mvsim::VisualObject)mvsim::VisualObjectprotected
~VisualObject() (defined in mvsim::VisualObject)mvsim::VisualObjectvirtual